jan jagodzinski
Abstract
In this article I explore the question of videogame cybersubjects and the myths of violence and identification made available by the new interactive media so as to vivify what is at stake when it comes to educational technologies. I introduce the concept of interpassivity to provide an aspect of technological interactivity that is missing in the current discussions. I use a Lacanian psychoanalytic paradigm as an antithetical research orientation to gain a better grasp of the fantasy formations of what I deem, following the lead of Deleuze and Guattari (1977), to be a schizophrenic identity position of students today.
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of Alberta, 2007.
Last revised: April 23, 2007.
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